Credit packs and passes
Two ways to buy credits and why they differ - a pack is a stock of runs, a pass is a burst - plus the fair-use cap and what happens on a double click.
Your credits page sells two different things, and the difference is worth a minute before you pick.
A pack is a stock. A pass is a burst.#
A pack buys a number of credits. They sit in your balance until you spend them, and there is no clock on them.
A pass buys a period of time during which AI runs do not draw on your balance at all.
The two are shown as separate sections rather than one grid, because comparing a pass against a pack on price alone is the one comparison that gives you the wrong answer.
The fair-use cap on a pass#
A pass is not literally unlimited. It carries a daily run cap, and that number is printed on the card before you buy - not disclosed afterwards.
The cap is set high enough that ordinary use never meets it. It exists so that the pass cannot be resold or scripted against.
What you are charged#
The amount on the card is what will be charged, tax included where it applies. Where a strike-through price is shown, it is a real previous price - there are no invented ones.
Credits bought on a pass and credits bought in a pack are the same credits once they arrive; only the way you paid for them differs.
Credits do not expire#
Anything you buy stays in your balance until you spend it. There is no expiry window and no monthly reset.
Double-clicking Buy does not buy twice#
Each attempt carries a key, so a double press or a retry on a flaky connection produces one order.
On the international rail the approval panel also blocks the rest of the page while it is open, because starting a second purchase while the first is live is the one way to end up with two orders for one intention.
Related#
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